Blizzard has denied that its teams are creating "crisis maps" to keep tabs on what features they can and can't ship due to the number of employees departing the studio.
Earlier this week, World of Warcraft producer Adam "Glaxigrav" claimed Blizzard is "losing amazing talent" because of numerous issues within the studio.
Outlining their frustrations on Twitter, they said the studio won't be able to create better games "if we get rid of everyone" who's making them, and suggested issues with retention have created the need for "crisis maps" that show "what we can or cannot ship."
"That is the loss of capacity we’re facing," they added. "I literally have a schedule I strike out as people hand in notice."
Those comments were backed up by Warcraft senior game designer Allison Steele, who said that a forced return-to-office policy has cost the company some "amazing people."
"It is a terrible, shortsighted, self-destructive policy that is only weakening our ability to deliver the kind of games we want to make and our players deserve," said Steele on Twitter.
When approached for comment by IGN, Blizzard stated that creating crisis maps is "not a team practice for World of Warcraft," but noted that "making decisions around priorities, iterating, and ensuring quality are everyday parts of game development."
Back in February, Activision Blizzard confirmed that Blizzard employees will be asked to return to the office in July, and will be required to work in-office for at least three days a week.
"Activision Blizzard has been returning teams to the office over the past year," the spokesperson said. They continued by saying that the office days were created in partnership with the leadership of each team, and customized "based on what's
Read more on gamedeveloper.com