The average Dungeons & Dragons party needs meat shields in the front to absorb damage, healers to stop everyone from dying, and spellcasters to pile the hurt onto their foes. However, D&D isn’t just about combat, as the dungeons that parties explore also present a considerable threat, thanks to the many traps and environmental hazards within them. Fortunately, the Rogue class keeps the Fighters and the Wizards safe from harm, as they are best equipped for dealing with many of the perils lurking around every corner.
The D&D Rogue, Everything you need to knowThe D&D Rogue class is tailor-made for dealing with problems outside of combat, and they are the best class for avoiding a fight altogether. They have access to many skill proficiencies and languages for this very purpose. This doesn’t mean that they’re a slouch in a scrap, as they have some powerful combat abilities, but they often require the aid of a party member to function correctly.
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Rogues often work best when using finesse weapons in melee combat or just staying out of a fight and using ranged weapons. They also favor light armor, as many of their abilities are tied to movement, evading harm, and hiding from foes. Regarding stats, players should favor Dexterity first, then go for Intelligence (if they want to become an Arcane Trickster later on) or Charisma to aid their skills. A high Constitution is also helpful as a third or fourth choice to keep them alive when the chips are down.
D&D Rogues Are Versatile When It Comes To Character Concepts & ThemesBased on the artwork seen in many D&D products, it wouldn’t be surprising if most new players believed that the average Rogue looks like Garrett from
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