In the Dungeons & Dragons multiverse, faith is the fuel of the gods, and the power of prayer is the source of divinity, with deities then sharing their magic with their followers as a reward for their service. The most ardent and devoted followers become Clerics, who wield divine magic like an artist uses a brush, acting as a conduit for something greater. For new D&D players, the Cleric might seem overwhelming at first, but they can be a simple class, assuming the player wants to stick to their role as the designated healer of the group.
The D&D Cleric, Everything You Need To KnowThe stereotypical D&D Cleric is a priest in a heavy suit of armor who wields the power of the gods to cast divine spells, can fight on the front lines with the warriors, and uses their connection to their deity to perform small miracles on the battlefield. While their primary role in the group is the healer, the Cleric can perform many roles in the dungeon, helped by their Divine Domain subclass, which lets them define their role even further.
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One of the most important aspects of playing a successful Cleric is maintaining your safety. If you die, then who will heal your comrades? For this reason, you should allow allies to carry Healing Potions, as they can bring you up if you fall. This is less of a concern in a party with multiple healers, and you can afford to be cavalier with your spell slots if there is a Bard, Druid, Paladin, or Ranger in the group.
D&D Clerics Are Amazing Healers & Buffers, But Their Magic Has Lots Of UsesClerics are the best healers in D&D and the second-best buffing class, behind the Bard, with whom it shares many
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