Almost two years since allegations of workplace abuse came to light, Blizzard is still losing too many workers to sustain itself. That is according to current employees venting their frustrations on Twitter, blaming poor leadership and a forced return to work order that put an end to working from home.
Due to this, workers say that Blizzard has put together a "crisis map", deciding which games it can and cannot launch with its current staffing levels. This is far from the position Blizzard would like to find itself in, considering the multiple live services it has to keep afloat, and its ongoing merger with Microsoft.
Related: What The Hell Is Going On With Overwatch 2?
As reported by IGN, the first worker to vent their frustrations was Twitter user Adam "Glaxigrav", who said that the team had lost "another person this week."
"Blizzard is losing amazing talent because someone in power doesn't listen to the game directors who make his products," says Adam. "I just want to make video games...Can't do that if we get rid of everyone who made [World of Warcraft: Dragonflight].
"We are creating crisis maps of what we can or cannot ship. THAT is the loss of capacity we’re facing. I literally have a schedule I strike out as people hand in notice[s]."
Blizzard has denied this is the case, and said that "making decisions around priorities, iterating, and ensuring quality are everyday parts of game development." However, Adam's tweet is still live at the time of writing, and his perspective was echoed by fellow World of Warcraft developer, Allison Steele.
If this is indeed the case, it may go a long way in explaining why Overwatch 2 launched without features that were advertised in its reveal. In fact, despite being the unique
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