Some major gaming franchises have incredible fighting games attached to them. Pokemon has Pokken, Persona has Persona 4 Arena, and Final Fantasy has the fast-paced Dissidia series. It’s about time that The Legend of Zelda gets the same treatment after multiple decades of successful games. Here’s why a Legend of Zelda fighting game would work so well.
Before we get stuck into what a Legend of Zelda fighting game would be, let’s explore Link’s history in the genre. During the GameCube era, the Hero of Time appeared as a playable character in SoulCalibur II. It excites many fans still to this day, due to his expansive move set like his swings of the powerful Master Sword, the throttle of his arrows, and the use of his bombs. His entrance into the fighting space felt so natural, and Bandai Namco pulled a faithful recreation of Link into a 3D fighter. It begins to prove that a Legend of Zelda fighting game could work.
Of course, that’s not Link’s only fighting game appearance. He is a strong fighter in the Super Smash Bros. series as well. The game’s even more faithful to the character in Smash, as he spins his sword in place, throws bombs, and uses his chain whip to get back to safety. Zelda, Sheik, Young Link, Toon Link, and of course, Ganondorf also have strong move sets from Smash that could be adapted into a Legend of Zelda fighting game like SoulCalibur.
With the help of Bandai Namco (who developed Pokken Tournamentand worked on Super Smash Bros. Ultimate), Nintendo could create an epic weapons-based fighter based on The Legend of Zelda.
You can have memorable fighters like Ganondorf going against the likes of Mipha, Zant, or the evil wizard Agahnim. There’s so much history that Bandai Namco could source from. You can
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