Players diving into the world of Sanctuary to chase down Lilith and her demonic hordes during the Early Access and Open Beta weekends didn't just get to experience shiny new gameplay — Blizzard was watching and listening to player feedback the whole time! Blizzard has released an Open Beta Retrospective blog post, detailing thoughts and takeaways from players on the forums, Reddit, Discord, and more. Many players were worried that the version of Diablo IV we saw would be the version we'd experience on release — but this blog details tweaks to Dungeons, Classes, UI, and more!
On the weekends of March 17 and 24, Sanctuary let out a cry for help. A cry that would be answered by hordes of wanderers who rode in on a nameless horse and loosened Lillith’s grasp on Sanctuary. During the Early Access and Open Beta weekends, these players sent countless demons back to the Burning Hells, obtained powerful gear, and saw Lilith’s grand plot begin to unfold before them. Many of these players also took the time to leave valuable feedback on our official Diablo IV forums, and on platforms such as Reddit and Discord.
After the Early Access and Open Beta weekends concluded, the development team read through all your feedback and reviewed gameplay data. Using this information, we have made a variety of fixes and updates to various systems in Diablo IV, all of which will be present in the version of the game that launches on June 6. None of this would be possible without the community’s dedication and love for the Diablo universe, to which we say THANK YOU!
DungeonsDungeon LayoutsOne of the most common pieces of feedback we received is that players felt they were doing a lot of backtracking within certain dungeons. We have optimized multiple
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