With the Diablo 4 beta now closed and players waiting for the full game to release on June 6th, 2023 Blizzard has announced a number of changes and improvements being made to the game as a direct result of player feedback during both the early access and open betas. Tweaks to dungeons, minimizing backtracking, and more are being implemented by the Diablo 4 development team in preparation for the game’s full launch later in the summer.
The following dungeons are set to be affected before the game’s full release:
Dungeon gameplay is also set to receive an overhaul with the main takeaway being that players want less backtracking. To combat this Blizzard has noted that “small numbers of straggling monsters will seek out the player to help complete the Kill All Monsters objective.” The developers conceded that players’ main problem with objectives was that they “felt tedious.” With this in mind, Blizzard is focusing heavily on addressing this.
Developer’s Note: While our dungeons offer a variety of Objectives to complete, player feedback stated that the action of completing each Objective felt tedious. We hope that providing bonuses, such as the increase to mobility while carrying certain Objective items, will streamline and vary the experience of completing Objectives. This adjustment is merely a starting point, and we intend to extend this philosophy to keys in a future update.
Changes are also making their way to the game’s classes, UI, encounters, cellars, and other general quality-of-life fixes. Blizzard elaborated a little more on the changes to classes saying:
Developer’s Note: Whenever we introduce changes to our Classes, it is with the goal of making both them and their Skills feel impactful and powerful—your
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