As promised, Blizzard has released a long list of changes coming to Diablo 4 when the game launches on the 6th June. These adjustments — some of which are quite significant — are based on player feedback from the closed and open beta tests that happened last month. The developer stressed that it was going to take any and all feedback seriously, and that seems to be exactly what's happened.
A brief overview before we get stuck in: dungeons have been reworked in a bunch of different ways (and it all sounds great), character classes have been rebalanced, the user interface has been tweaked, and loads of bugs, gameplay criticisms, and quality of life improvements have been addressed.
One of the most common pieces of feedback we received is that players felt they were doing a lot of backtracking within certain dungeons. We have optimized multiple dungeons across all zones to minimize the need for backtracking. Here is a list of dungeons specifically in the Fractured Peaks zone which received layout updates:
A lot of these changes seem quite positive to us, and it's obviously nice to see Blizzard pushing these adjustments through well ahead of the game's summer release. Do you like what you see? Let us know if you're planning a trip to hell in the comments section below.
Robert's been a dedicated PlayStation fan since the days of Tekken 2, and he still loves a good dust up. When he's not practising combos, he's usually getting lost in the latest 100-hour RPG, or, y'know, replaying The Witcher 3.
They nuked the barbs again! Oh nooooo
@Blofse Barbs are extremely strong at max lvl so that nerf seems justified.
Some welcome changes here overall.
Haven't seen anything about increased monster numbers… they think this barren world is
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