Ahead of PC Connects London on January 22nd and 23rd, we have been speaking to some of the wonderful speakers who are going to be sharing their insight at the show. As part of our State of Play track, Ico Partners chief Thomas Bidaux will be sharing some insight into the crowdfunding market in 2017. In the run up to the conference, he has been kind enough to share some topline figures and analysis with us
With the new year, there have been already numbers shared around the performance of games projects on the Kickstarter crowdfunding platform, as well as an update on the performance of Star Citizen.
Today, I would like to offer a wider view of the state of crowdfunding across multiple platforms for video games, with this chart based on our own collected data (below).
Crowdfunding for video games is often discussed when very large projects get funded and they are, by far, the biggest drive when a large amount of money is raised any given year.
In 2015 for instance, a record year for video games on Kickstarter, the numbers are massively influenced by campaigns like Shenmue 3, Bloodstained and Yooka-Laylee. These three campaigns represent a third of the money raised by 370 video games successfully funded on the platform that year.
What does it mean for the performance of video games on crowdfunding platforms in 2017?
The numbers are relatively stable. The total amount of money we estimated was raised is a little short of $25m in 2017, less than a two per cent drop from 2016.
There were only three projects that raised more than $1m, and each project was funded on a different platform: Ashes of Creation found its success on Kickstarter; Pillars of Eternity 2 sought its funding on Fig; and Noob The Video game was the first
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