We can all admit it: Street Fighter 5 was a huge disappointment. As a one-on-one fighting game, the release was exceptional, but Capcom completely forgot about the audience beyond pro players – and the sequel suffered as a result. While the Japanese publisher would go on to make respectable improvements to the release over time, the damage was done on day one, and it’s a fear the firm looks unlikely to repeat.
After spending an entire afternoon with Street Fighter 6 last month, we’ve never been surer of a title delivering a total knockout than this one. The sixth entry in the long-running series is absolutely impeccable: from its chunky, obsessively animated character models through to its painterly backdrops and penchant for hip-hop, the outing oozes class. We’re not even going to complain about the fact that Capcom released a playable demo while keeping our hands on preview embargoed until today. #NotBitter
We wanted to come at our demo from a purely single player perspective, and so we politely declined the option to play multiplayer with Capcom’s friendly PR team. Here’s the bottom line: Street Fighter 6 will be a competitive game first and foremost, and the vast majority of players will get the bulk of their play time out of competing locally and online. That’s fine, but Street Fighter 5 was such a failure from a solo perspective that we wanted to see how its successor truly matches up.
And there’s really no contest: over the course of about five hours we had a blast exploring the suite of traditional modes contained in the neatly named Fighting Grounds, before beginning our adventure in the new single player mode World Tour. While this wasn’t a finished build, everything felt robust, fast, and easy to access – this
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