See where The Super Mario Bros. Movie stands in the long and complicated history of video game adaptations.
If you were a big-ticket Hollywood screenwriter, one of the toughest gigs you could get is the task of turning a video game into a coherent movie. Usually, video game stories are meant to be played and interacted with—not just consumed. It’s why running and jumping as Mario feels amazing… but hearing him talk in full sentences with Chris Pratt’s voice is unnerving.
Most games also tend to run about 30 to 60 hours long—if you don’t get addicted—and reducing all that to a tight 90 minutes is a nearly impossible task. Video games are also inherently ridiculous. You upgrade stats, collect coins, complete quests, and play out an experience unique to what you make of it. It’s something a fixed medium like film can’t even seem to get something simple like Sonic the Hedgehog right. Remember some of his adorable and cool friends like Tails and Knuckles? Well, they don’t even show up until the sequel.
But perhaps most daunting? People love their video games. The characters, the storylines, the visuals: they're all subject to insane scrutiny because you invest your time and energy and 3 a.m. bags of Doritos to be part of these worlds. Now, we have a new adaptation to put under the microscope: The Super Mario Bros. Movie. Read on to see where it stands in the long and complicated history of video game adaptations.
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