On the weekends of March 17 and 24, Sanctuary let out a cry for help. A cry that would be answered by hordes of wanderers who rode in on a nameless horse and loosened Lillith’s grasp on Sanctuary. During the Early Access and Open Beta weekends, these players sent countless demons back to the Burning Hells, obtained powerful gear, and saw Lilith’s grand plot begin to unfold before them. Many of these players also took the time to leave valuable feedback on our official Diablo IV forums, and on platforms such as Reddit and Discord.
After the Early Access and Open Beta weekends concluded, the development team read through all your feedback and reviewed gameplay data. Using this information, we have made a variety of fixes and updates to various systems in Diablo IV, all of which will be present in the version of the game that launches on June 6. None of this would be possible without the community’s dedication and love for the Diablo universe, to which we say THANK YOU!
One of the most common pieces of feedback we received is that players felt they were doing a lot of backtracking within certain dungeons. We have optimized multiple dungeons across all zones to minimize the need for backtracking. Here is a list of dungeons specifically in the Fractured Peaks zone which received layout updates:
Developer’s Note: Our primary goal with the Layout changes was to reduce certain kinds of backtracking which detract from a player’s experience. An example of this change is that players previously needed to enter side rooms to interact with Structure Objectives, causing them to retread the same path. Now, many of our Structure Objectives have been repositioned along main dungeon pathways, making them easier for players to reach and
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