Blizzard has revealed a list of changes coming to Diablo 4 ahead of launch, following feedback from its two recent beta weekends.
The Diablo 4 devs have been clear that the two betas were primarily designed to gather feedback from players about what could be changed to make for a better experience overall. And, well, it sounds like players had plenty to say, as Blizzard's list of changes is fairly extensive and includes major updates to each of the classes, a bunch of dungeons, encounters, the UI, and more.
"After the Early Access and Open Beta weekends concluded, the development team read through all your feedback and reviewed gameplay data," reads an update on Blizzard's website (opens in new tab). "Using this information, we have made a variety of fixes and updates to various systems in Diablo 4, all of which will be present in the version of the game that launches on June 6."
Blizzard says a lot of feedback around the dungeons suggested there was too much backtracking required, and so the following dungeons have been tweaked to reduce this burden:
Dungeons have also been adjusted so that events are more common – the odds of one have been boosted from 10% to 60% – and there are a number of gameplay updates designed to "streamline and vary the experience of completing objectives."
Classes are getting balanced ahead of launch, too. "Many" Legendary powers have been made more effective, all classes are confirmed to "have access to sufficient skills that remove control impairing effects," and it'll take twice as long for effects like Stun and Freeze to make Elite Monsters Unstoppable.
Barbarians are decidedly less barbaric, with a 10% nerf to passive damage and another nerf to some damage reduction effects. The Whirlwind
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