I logged onto Steam today to find Deadlock downloading a 683MB patch. Wondering what might that patch might contain I looked in Steam's news feed for Deadlock, which is empty, and Steam's «Events and Announcements» forum for Deadlock, which is also empty. Turns out the patch notes are being posted in a completely different forum which you can only access by generating a password from the main menu of Deadlock itself, which suggests a weird distaste for Steam's official ways of disseminating patch notes coming from a game made by the people who make Steam.
Anyway, once you defeat the tiger who guards the basement where Valve have hidden these patch notes, you'll find a lot in them. The main additions are designed to encourage more vertical play, with a new wall jump move that doesn't cost stamina, as well as the addition of ropes around the map, which lead to the rooftops and which you can shoot from while climbing. Some of the buildings now have additional passages through upper floors that lead to rooftops as well, and there are more teleporters. It's a good day to be a sniper.
Since many players were surprised by Deadlock's adherence to the MOBA mainstay of letting players pause the game, that's now been patched too. Each player can now pause just one time per match, and a team can pause three times in total. No more pausing the game so you can stream a completely different game mid-match, you trolls.
Meanwhile, a new profile page has been added with a breakdown of recent match statistics as well as all-time stats, though some of those counters will be starting from zero—souls collected and healing—no matter how many hours you've managed to squeeze in during the Deadlock alpha so far.
There are a lot of other changes, but many of them are minor. For instance, Monster Rounds have their bullet resistance against NPCs increased from 30% to 35%, while Hollow Point Rounds have their spirit shield buff increased from +80 to +85. If you'd like to read the full patch
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