Before it was picked up by Ubisoft, free-to-play early access arena shooter BattleCore Arena—which (re)launched on Steam today—was a three-person project. There was one problem: none of the three friends, who met at work, were 3D animators.
The plan: just make the characters round.
«We found ourselves without a 3D animator,» said lead programmer Romain Bienkowski in a dev diary, translated from French. «And we said to ourselves, 'How do we make a videogame without animating characters?' That's when we said, 'Actually, we can simply maybe make spheres.'»
Spheres were «perfect» for their concept, anyhow, said Bienkowski, because BattleCore is an arena shooter whose focus is squarely—or roundly, I guess—on movement and physics. The team battles take place on floating arenas, and eliminations are Smash Bros style: Shoot another player to deplete their health, then hit them again to launch them out of bounds for a point.
Players can save themselves from elimination with double jumps and air dashes. The trickiest movement ability to come to grips with—Ubisoft let me play a couple rounds last week—is like a gravity multiplier that makes your sphere drop out of the air and (you hope) onto solid footing, where you're not as easy a target. Some pretty fancy maneuvering is possible with all the abilities combined, though I was just doing everything I could to avoid rolling off the map of my own accord. The main thing I noticed was that teamwork feels essential: It's really hard to eliminate another player on your own.
BattleCore currently includes a 3v3 mode, a free-for-all mode, and «competitive team-based Q-Ball Mode, where catching and passing as long as possible the quantum ball will lead you to victory.»
The game is no longer a three-person project: The trio of friends landed at Ubisoft Bordeaux after winning an award for BattleCore at an indie gaming event, and there are now more than 20 people working on the game, according to Bienkowski.
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