Blizzard has sparked a backlash from Diablo 4 players after it nerfed some of the best farming spots in the entire game.
A recently-released hotfix, the ninth since the phenomenally-successful action role-playing game launched earlier this month, made further adjustments to elite monster density in dungeons.
Blizzard’s note accompanying the change fuelled the backlash: “We are standardizing the density of elite monsters that spawn in dungeons to ensure that no particular dungeon is clearly more efficient to run through than others.”
What this means is Blizzard has lowered the number of elite monsters in the dungeons it’s deemed are too popular for farming. In Diablo 4, elite level monsters drop the best loot and dish out the most XP, and so players have flocked to the dungeons that have the most elites in the smallest area so they can level up and improve their build as quickly as possible.
“Can Blizzard stop nerfing any fun / good dungeon in the game?” asked redditor StoiaN40. “And instead maybe start buffing like 90% of the dungeons that are so bad people don't even run them?"
“Dungeons with low monster density (I mean all dungeons lol) are just boring,” said FlayermanX. “We need more density.”
Some players suggest Blizzard is trying to push players to engage more with Diablo 4’s open world, rather than farm the same dungeons over and over again.
“It seems like they don't want us to do dungeons all day because they built the open world and want us to experience it the way they intended but everything in the open world feels like a chore especially once you are lvl60+,” said Sufficient_Papaya_38. “I'm willing to give that a try but at least spawn more elite groups and more dense groups in Helltides so people would have fun
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