Blizzard has nerfed dungeons in Diablo 4 to prevent players from XP farming.
Its latest hotfix, from 12th June, makes «further adjustments to elite monster density in dungeons».
A developer note adds: «We are standardising the density of elite monsters that spawn in dungeons to ensure that no particular dungeon is clearly more efficient to run through than others.»
Elite monsters in dungeons provide the highest amount of XP and drop the best loot. In the grind to level 100, many players have been repeating those dungeons with the highest number of elites to rapidly level up.
It seems Blizzard is seeking to prevent players from levelling too quickly and running out of endgame content, at least ahead of its forthcoming first season.
Fans, however, are unhappy with the changes.
«Dear Blizzard, this is FUN, we want this, not your silly nerfs...» said reddit user Dexooftw, accompanying a video against large numbers of elites.
Another user, bofen22, has also shared a video of «preferred mob density», while StoiaN40 posted «Can Blizzard stop Nerfing any fun / good dungeon in the game?». Many replies have suggested Blizzard instead buff lower level monster density to rebalance the game.
However, Blizzard's choice appears to be about slowing players more than amending balance.
There will likely be more to come on this issue, as Diablo head Rod Fergusson and community manager PezRadar are set to host a Campfire Chat on the game to «talk about some of the hot topics».
Hey <a href=«https://twitter.com/PezRadar?ref_src=» https:>@PezRadar
, I still find this version of Slack confusing but whatever. I'm getting lots of questions from players and so was thinking we should do some kind of casual stream this week where we can talk about
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