Due to 's massive success, a sequel seems all but certain, and the successor will have plenty of content options. After years of teasers, immediately found a receptive audience at launch. Though initially plagued with some technical issues, the game smoothed out and was received well. It may be a simple game in some regards, but the return to such simplicity and some fantastic presentation have a lot of appeal.
was not only a massive success critically but also a financial feat for developer Game Science. It was reported the title sold over 18 million copies in its first two weeks, and it has sold a staggering amount more since. This profit is one large enough to inspire a sequel and likely give the studio an even larger budget.
Despite its already significant length, reportedly had to cut seven of 13 chapters due to budget restraints. However, this restructuring was compensated for by the six chapters that were released being extended, with some incorporating content originally planned for multiple chapters.
The climactic heights of Black Myth: Wukong are incredibly high, but they make the weak points seem even more disappointing by comparison.
Though it is unfortunate the game was shortened, it is remarkable that what was released came out as well as it did. There also seems to be no evidence of any massive mechanics or systems being cut, meaning story content, which can always be used later, is the only major missing factor.
The most recent and knowledgeable leak about the future of comes from a generally reputable leaker known as Lunatic Ignus on X. Along with the total chapter count,they claim that GameScience plans to launch two DlCs. These DlCs would likely contain the cut chapters in some reworked fashion. If the DLC plan is to be believed, these will be released sometime in late 2025 after 's physical release, filling the gap between and a sequel.
Some of the best cut content from these chapters revolved around the Jade Emperor, Buddha, and Nezha. Given the
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