Raphaël Colantonio and his team at Wolfeye Studios haven't revealed much about their second game. A few teaser images have been released, and the briefest glimpse of gameplay was shared on social media, but the game remains a mystery beyond that.
Two things we know for certain are that it's a first-person action-RPG in a retro sci-fi setting, and that it's going to be in keeping with Colantonio's background as creative director at Dishonored and Prey developer Arkane Studio.
Colantonio describes this as "the perfect project for the team," whose members also include Christophe Carrier (the lead level designer of Dishonored) and Joackim Daviaud (the lead level designer of Dishonored 2), among other former Arkane devs. And he expects fans of their past work will particularly enjoy what Wolfeye is working on, which is dramatically different to Weird West, the top-down action RPG that was Wolfeye's debut title.
"People who loved Dishonored and Prey are going to feel very at home," he tells GamesIndustry.biz. "It's uncompromised… We are just going full on into that kind of game [in] the way we create worlds, the way we let choices to the player. And I think there are going to be even more choices this time because of the RPG layer. We'll have a lot of different ways to do things."
It sounds like a natural fit given the team's expertise. If this new title is "the perfect project", why make Weird West first then, a project that's a big step away from their comfort zone?
"After Arkane, I didn't exactly know what I wanted," Colantonio admits. "I knew I wanted to do something smaller. I think Julien [Roby, Wolfeye CEO and another Arkane alum where he was executive producer] was in the same mindset. And we had to go through something smaller because it was a new company, so we had to bootstrap. It's hard to recruit people, and they have to gel. You can't just take 50 people like this and run with it. So, it was a necessary phase for us.
"Some of it was purely artistic. After so many
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