Black Myth: Wukong has taken the PC gaming scene by storm making records as a game with one of the highest concurrent amount of players on Steam. It’s been described as God of War with Chinese mythology and a solid action RPG. It’s also a game that really takes advantage of a lot of NVIDIA technologies.
From DLSS 3 with frame generation to full path ray tracing, Black Myth: Wukong has pretty much all the tricks to deliver impressive visuals and a solid frame rate. We’re going to go through a few settings to see how this will run on a high end gaming system running at 4K resolution.
DLSS 3 with frame generation helps by upscaling the image from a lower resolution and then using AI to interpolate frames in between the times the game generates them. It’s gotten a lot better over the years and if you can handle a little bit of extra latency, it can really help with the FPS and offer up a smoother experience without many or any noticeable artifacts.
Full Ray Tracing, or path tracing, is sort of the holy grail of Ray Tracing. It’s used in feature films, for example, to more accurately depict realistic representations of light bouncing off surfaces. It’s a very expensive operation and even with the powerful GeForce RTX 4090, it still can bring graphics performance to its knees. There’s not many games out there that really support it, but Black Myth: Wukong is one of the few and we’re going to check out how well it performs as well as if turning it on does make a drastic visual difference that you’ll want to use it and incur the performance hit.
There are four types of ray tracing techniques for Black Myth: Wukong. We have the standard lighting, which everyone should be familiar with as well as ray traced shadows. Reflections is the third and that should also be pretty self explanatory. The fourth is Ray-Traced Caustics, which is only enabled when you set the Full Ray Tracing Level to Very High.
Ray-Traced Caustics is, as explained by NVIDIA, objects in regions where a
Read more on gamingnexus.com