Baldur's Gate 3has choices—oodles of 'em. Choices that Larian's accounted for, for the most part. In my recent playthrough, instead of taking a certain character to a certain body for a story quest, I picked up the corpse and dumped it back in camp like a cat bringing their owner a dead bird. The dialogue still worked (though I had to have them in my party) besides one or two out-of-context lines.
However, one player has found an edge-case scenario that the game doesn't account for at all, and it's honestly pretty reasonable when you break it down.Spoilers for Act 1 and Gale's storyline to follow, as well as a minor Act 3 spoiler.
As outlined by ThePawn08 on the game's subreddit, reverse-pickpocketing a dead wizard onto the devil incarnate isn't on the list of things Larian thought to program. For context: Gale of Waterdeep (ponderer of orbs and all-around dweeb) has a sphere of Netherese magic in his chest that'll act like a nuke if he dies.
The range of it isn't infinite, though, as he insists he'll find a cosy, remote spot to go all nuclear should he become unable to control it. There's also later confirmation that this is the case, but I'd have to dole out another spoiler warning for that. If Gale dies and you don't resurrect him, he explodes and you get a game over after two Long Rests.
As it turns out, there are actually a couple of ways to put Gale's body in different planes of existence—or hundreds of miles away. One such theory was tested by ThePawn08 when they were visited by Raphael:
«I had Raphael in my camp because he didn't get to talk to me near the Blighted Village, and since I was travelling to a different region he appeared in my camp to talk to me … I reverse-pickpocketed Gale's corpse into
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