is widely revered as one of the most engaging and enveloping open-world experiences out there, but not every aspect of the game helps sell the immersion of the world. Although developer Rockstar Games isn't generally prone to imposing arbitrary limitations, with the series representing a gold standard for chaotic and amoral player freedom, does have slightly higher storytelling ideals than the no-holds-barred satire of A well-chosen sacrifice can be worthwhile, and it's easy to see the logic behind one restrictive decision in 's development.
Like the other titles,focuses on bringing a reasonably authentic take on the old American West to life. The game engages in some traditions of larger-than-life myth-making, as generally expected of the genre, but it also takes care to render some historical issues with relative accuracy and delve into the grittier and less glamorous aspects of the setting. While embracing Low Honor in can contribute to the experience in general, there are some areas where player freedom could become inflammatory in a way that's more disrespectful than beneficial.
Although makes a decent chunk of its buildings more than just facades, one particular type of structure that remains consistently off-limits is the church. If Arthur Morgan should ever want to seek out repentance for his sins on his own time, he might just be out of luck. The best way to explore a religious establishment in the game is to seek out the Abandoned Church or the Tiny Church, Points of Interest in the Bolger Glade and Lakay that mark notable exceptions to the norm.
The Lemoyne territory where both of these churches can be found comes close to connecting with the map, stretching out of the West into the American Southeast.
Realizing that churches are off-limits can be disappointing in, but it's not hard to see why Rockstar would make this call. Allowing players to commit massacres in churches would doubtless lead to controversy, and it isn't necessarily the kind that the
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