OpenLara modder XProger revealed over the weekend that they were the lead developer on the Tomb Raider remastered trilogy.
"For the past year I've been busy with a dream project that has become the culmination of the last eight years of my life - Tomb Raider 1-3 Remastered," XProger tweeted (as reported by Eurogamer). "I'm grateful to the heads of Saber Interactive for trusting me to lead the project and assemble a dream team of true fans.
I've been busy with a dream project that has become the culmination of the last eight years of my life.
"From the beginning, we had complete freedom and set ourselves an impossible goal, which could only be approached by a small 'development team' of crazy people, ready to work 24/7 next year with an absolute vision of what and for whom we are doing."
With the news out, people flocked to ask XProger questions about some of the decisions made for the remaster, like why the classic mode is locked to 30fps when the modern graphics allow for 60.
"The [original] game logic works at 30Hz," they replied. "For HD, we use interpolation for object states, there is no way to 'unlock' fps without adding interpolation which also adds up to 33ms input lag."
OpenLara is a "work-in-progress Tomb Raider game engine ported to libretro" that increases framerate to 60fps, allows for higher resolutions, improves water textures, implements a first-person view, and allows for split-screen multiplayer.
Others asked if they had considered applying for Nightdive Studios, the team behind the System Shock remake, Blade Runner enhanced edition, and updated ports of classic FPS games like Blood. "Yep, [community manager] Karlee didn't answer me," they responded. However, Nightdive Studios lead engine developer Samuel Villarreal replied, "FYI, she's no longer with us".
Tomb Raider 1-3 Remastered is reviewing well, currently holding an average of 78 on Metacritic. We at TheGamer gave it four stars, with Editor-in-Chief Stacey Henley writing that it's a "solid
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