Dead by Daylight's latest chapter, All Things Wicked, kicked off earlier this week, bringing with it an utterly horrifying killer in The Unknown, as well as a new survivor, map, and costumes. For the past couple of weeks, developer Behaviour Interactive has been dipping its toes into found footage to build up fan excitement, a completely new sub-genre of horror that has been used to try and differentiate the chapter from previous ones.
In a recent interview with Game Rant, Dead by Daylight's creative director Dave Richard and Killer designer Nicolas Barrière-Kucharski shared just how much "analog horror" has played a role in the development of All Things Wicked. Everything from the game's setting to its Killer has a recurring theme of analog horror, and Richard really drives hom its importance to the chapter as a whole.
"Analog horror has seen a lot of popularity as a sub-genre in the past ten years, with internet access to creepy-pasta and the ability for anyone to shoot their own horror movies with their phone," says Richard. "Analog horror tends to deal with really bizarre or cryptic types of horror that is also very visceral, even though this internet content and cinema analog horror will hide a lot from you."
Even All Things Wicked's marketing has been found footage focused, teasing The Unknown via nods to mysterious doorbell footage and shaky camping trip videos.
A lot of that idea can be seen in Dead by Daylight's grotesque new Killer, a writhing mass of twisted limbs and body parts that goes by The Unknown. Analog horror and media that focuses on found footage does a great job of terrifying you with things you can't see or understand, and even The Unknown's ability to shift quickly between fake hallucinations it can set up across the map will instill that sense of paranoia and general unease that movies such as The Blair Witch Project are great at projecting onto viewers.
Of course, All Things Wicked is also slightly inspired by more traditional horror, and
Read more on thegamer.com