is a quest you can unlock in and complete by proving the innocence of a character who would support your role as an Arisen. This mission doesn't have different outcomes based on your choices, but it can be easily missed. You also don't have a limited amount of time to tackle this quest, making it easier to prepare for compared to other missions.
Thankfully, there are no prerequisite quests you need to have finished before you start pursuing This adventure will take you around different parts of the Vernworth region, so make sure you have taken the time to study some of the area's hidden mechanics in . With well-rested Pawn allies, you should be able to handle any enemies that attack during this mission.
To unlock quest, speak to Captain Brant at the Stardrop Inn, where your character can talk to him about how others perceive you as an Arisen. You can only speak to Brant privately at night, so wait until he is done with his duties for the day before talking to him. Out of the dialogue options that appear with Brant in, accept the prompt.
Choosing this will start the quest, where Brant will tell you about Magistrate Waldhar, a character who would be able to prove your legitimacy as an Arisen. Unfortunately, it seems like the Magistrate has been imprisoned and cannot help you until his criminal charges have been absolved. You can start this quest in as soon as you finish your conversation with Brant and leave the Inn.
Brant will give you an item called the Gaol Key, which can open the door to Magistrate Waldhar's cell in the Gaol Tower of Vernworth Castle. This palace can be found in the southern region of Vernworth, but it is listed as a within. Places like the Gaol Tower have guards patrolling them that prevent you from entering certain areas without permission first.
Thankfully, you can speak to the guard Otto and tell him you're at Gaol Tower on orders from Captain Brant. Similar to the quest in , you'll have to make sure you aren't trying to go into places
Read more on screenrant.com