Former Dead Cells lead designer, Sébastien Benard, strongly criticized Motion Twin's decision to leave the game behind. The development studio behind the roguelike Dead Cells recently announced its decision to cease future updates for the game, surprising some fans, along with one of its former co-creators.
Dead Cells is an action-platformer video game characterized by its roguelike elements and Metroidvania-style exploration. Developed by Motion Twin and released in 2018, players navigate through procedurally generated levels, battling enemies, acquiring upgrades, and unlocking new abilities with each run. The game's fast-paced combat, fluid movement, and challenging difficulty have made it a standout title in the indie gaming scene.
Former Dead Cells lead designer Sébastien Benard took to the game’s Discord to heavily criticize Motion Twin's decision to stop updating Dead Cells. Benard condemned the studio's actions as the worst imaginable move against Dead Cells and Evil Empire. He shed light on undisclosed tensions and disagreements brewing behind the scenes, painting a picture of a studio driven by greed and disregard for its loyal player base. «I never imagined my former coop studio would turn out to be such greedy people,» Benard stated.
When Motion Twin issued the statement declaring that Update 35 would mark the conclusion of their creative journey with Dead Cells, the developer cited a commitment to avoiding creative stagnation and the risk of diluting the game's unique charm as primary motivations behind the decision. The developer also mentioned that Evil Empire will be pursuing new adventures. However, Motion Twin promised to continue finding solutions to ensure that all future quality-of-life issues and bugs are addressed on every platform where the game runs.
I never imagined my former coop studio would turn out to be such greedy people.
Following his initial criticism, Sébastien Benard acknowledged in a blog post the impulsiveness of his words. However,
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