A former Dead Cells developer has commented on developer Motion Twin's decision to stop making updates for the game, saying it was «a rather logical marketing stunt».
On February 9, it was announced that, after five years of post-launch content for the popular roguelike game, developers Motion Twin and Evil Empire are halting any further development on Dead Cells.
In a blog post, Motion Twin said that update 35, which is set to release later this year, will be the final major patch for the game confirming that Evil Empire will be going on to pursue «new adventures».
«Our commitment to avoiding the 'more of the same' trap and keeping Dead Cells fresh and original has led us to this point; as we've seen with other long-running series, it's crucial not to overextend and risk diminishing the unique charm that makes Dead Cells special to us all,» Motion Twin explained.
Following the news, lead designer Sébastien Benard responded by calling the move by Motion Twin «the worst imaginable a**hole move againstDead Cells and EE [Evil Empire» in a Discord post (via PCGamesN), however, has now offered a further explanation on his reaction to the decision.
«To put it shortly, Evil Empire did a tremendous job at keeping the game fresh and alive, while taking great care of their players,» Benard said in a blog post.
«On the other side, I’ve seen first-hand how we, Motion Twin, considered our player base, years before Dead Cells even existed. Back when we were making dozens of Browser/Flash games. Our short term strategy was: release, update a bit, drop. It’s not some confidential information, it’s basically what our old player base, from the pre-Dead Cells era, know. I have obviously been part of that, but as a cooperative company, decisions were taken together, and I had my share of disillusion on that topic.
»Seeing a similar abrupt termination decision from MT about Dead Cells, I can all but extrapolate on what happened behind the scene."
Benard, who left the studio and went on to
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