This year marks the sixth anniversary of The Elder Scrolls 6’s teaser trailer. And with Skyrim turning 13 years old this November, it’s safe to say that Elder Scrolls fans have endured – and will continue to endure – a long wait for Bethesda’s next fantasy RPG. But while the famed single-player studio has been focusing its efforts on nuclear wastelands and outer space, the beloved world of Tamriel hasn’t been neglected. The Elder Scrolls Online, once much-maligned and suffering sinking player counts, is now celebrating its tenth anniversary and the launch of its eighth major expansion. And while it may be an MMO by genre, by design it’s much closer to the classic Elder Scrolls RPG format than you might expect. If you’ve spent a decade desperately searching for more stories from Tamriel, then you need look no further than Elder Scrolls Online’s ongoing saga.
Rich Lambert, game director at ZeniMax Online Studios, explains that the Elder Scrolls Online team made a “big design call to move into a more Skyrim-adjacent lane” several years ago. When TESO first launched, it was derided by many for feeling like a traditional MMO (level grind and all) wearing Elder Scrolls pajamas. Nowadays, the developers don’t even consider the game to fit the ‘MMORPG’ label.
“We decided that this was going to be more of an Elder Scrolls game and focus on Elder Scrolls things first, and be multiplayer second,” Lambert says. “Once we did that it started informing lots of things.”
Unsurprisingly, Lambert sees the core appeal of The Elder Scrolls Online as being one and the same as Skyrim and Oblivion: “One of our core pillars is freedom of exploration and freedom to be and live in the world,” he says. “That traditional Elder Scrolls feeling where you see something in the distance, you can just run to it and explore it.”
The game as it stands now straddles the divide between single-player and online RPG design, offering all the elements you’d expect of a mainline Elder Scrolls game (including a
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