has a hefty amount of unused content, from items and lines of dialogue to an entire dungeon. Since it's confirmed that there won't be any DLC for that could add some of this content, it will forever remain unused. Unfortunately, this is common in game development, and there's almost always content that might've made the end product way different but ended up being cut from the final version.
As the direct sequel to, was able to reuse a lot of character assets and designs. There are even strings of text still present in-game from that reference the Divine Beasts despite these strings not being used. However, there's also plenty of content that should've made it into that isn't leftover from and would've been interesting to see in play.
In a lot of shrines, there are chests that could've been obtained and puzzles that could've been skipped if Link was able to jump just a little higher. It turns out that might've been possible if the cooking effect in the game's files for Twice Jump made it into the final cut of. It wouldn't be surprising if its potential for skipping puzzles ended up being the reason it got cut.
When it comes to this cooking effect, it's not clear exactly how the Twice Jump function would be implemented. While it could've been used to double the height of Link's jump, it could've also been used to allow Link to jump twice in quick succession. Either way, the implications of both possible variations open the potential for plenty of glitches and content skips that let Link get to his goals much faster.
Another one of the unused cooking effects in the files of is called Emergency Avoid. Like the Twice Jump cooking effect that was also cut, there's not an exact description of how Emergency Avoid would be implemented. Judging by the name alone, it would've been a heavily defensive effect that might've been capable of saving Link from a strike that would've otherwise killed him.
Due to the name, it seems likely that food items with Emergency Avoid as
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