is an enormous game in terms of just how much there is to do, but it's no surprise that some content got left on the cutting room floor during development. The setting of the game opens up a terrifying number of possibilities, and including every interesting idea would bloat both the game and its development cycle to a completely unsustainable degree. The balance found in the finished product feels just right in most regards, but some concepts that didn't make it in would have added tantalizing possibilities.
Although lore features a variety of vast realms, is set almost entirely within the area directly surrounding the city of Baldur's Gate, which is just one major settlement in the Sword Coast area of FaerûnIt does venture outside of this somewhat grounded region in some specific story instances, making brief sojourns into both the Astral Plane and the Shadowfell, but most of the reaches of the Forgotten Realms are left unexplored. If one concept explored during development had made it in, however, a lot more time might have been spent elsewhere.
Baldur’s Gate 3 dataminers have discovered cut content that reveals a much larger potential role for one character, but that may cause problems.
In a roundtable with PC Gamer, Larian Studios CEO Swen Vincke described plans for a more complicated death system in that would add another plane into the mix. In the final version of the game, an individual character's death can simply be treated with, while the entire party being wiped out bounces things to a standard game-over screen (or, in the case of the grueling Honour Mode setting, ends the run altogether). At one point, however, death was supposed to take the playable character to the Fugue Plane, a kind of Limbo from lore.
Although fifth edition doesn't clarify the Fugue Plane's location, the fourth edition placed it in the Astral Sea.
Although Vincke's mention of the system is fairly brief, he does clarify that it would temporarily separate the dead character from
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