Hunting Kemono, giant boss-monster enemies that wander around the map, is the core gameplay of , and the boar-like Kingtusk is no slouch. It's encountered early on in the game, the fourth Kemono in the main storyline, just after players unlock the Flying Vine Karakuri. It's fierce and deadly, so players will want to make sure their gear is up to snuff before heading out.
The best way to do this preparation is to exploit Kingtusk's weaknesses. It's a Wood attribute monster, and under the elemental system shown in gameplay preview, this means it is vulnerable to Fire attacks and deals out Wood attacks. The Young Samurai armor set is designed for this kind of fight, and only requires materials from the game's first two bosses. Unfortunately, the player will not have access to Fire weapons for their first time hunting this Kemono, so they should just grab the highest tier of whatever weapon-type they currently like.
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The Kingtusk is far from a gentle giant, and players will need to be careful. It's slow, but it's aggressive and heavy, taking large chunks out of the player's health with each hit it lands. Its main attacks are a rearing ground pound with its tusks, body slams to the sides, spinning head sweeps, and a charge attack.
This boss lives up to the vision of directors, Kotaro Hirata and Takuto Edagawa. The first three attacks can be handled by watching for tells and getting out of the way as soon as players realize what it's doing. Players can avoid the charge attacks with running slides at first, but this method will require careful timing.
Partway through the fight, the player will get access to the Bulwark Karakuri, a special structure that
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