It’s no question that is the ultimate cozy game. Ever since its release in early 2016, the pixel-art farming simulator has inspired countless imitations and a revival of the indie cozy game market. Unlike every other cozy game available right now, seems to have it all – a wide range of lovable characters, a robust romance system, well-balanced gameplay that equally encourages farming, raising animals, fishing, and mining, and an overall iconic art style. The one feature that does not include to its fullest is cooking.
Cooking is an important mechanic in any relaxing game. From, to, to and even, cooking is a central part of the cozy game experience. Unfortunately for, cooking almost feels like an afterthought when compared to the robust leveling systems in place for other skills like foraging, fishing, farming, mining, and combat.
To begin cooking in, players need to simply upgrade their farmhouse one time to unlock the kitchen. After it’s available, players can cook anything they already know the recipe for. There are 80 recipes in for players to learn, but primarily, players will be taught recipes from the Queen of Sauce TV show that plays twice a week with only one recipe per week.
Players can also unlock special recipes by earning more friendship points from various people in Pelican Town and from leveling up other skills. This method of cooking is slightly disappointing. With how much time and energy is spent on growing good crops, raising loving animals for quality products, and fishing for special fish, it would make sense for to reward those efforts with a high-quality cooking mechanic.
The seven recipes that can be unlocked through skills are Farmer's Lunch, Survival Burger, Dish O' The Sea, Seafoam Pudding, Miner's Treat, Roots Platter, and Squid Ink Ravioli.
Leveling up a cooking skill should have the same types of rewards as other skills in. Just like how fishing more in the game will unlock better crafting recipes, like bobbers and bait for catching more
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