has been met with universal acclaim, but that doesn’t mean there were no complaints about the game. Some players have accused ’s side content of being tedious filler, likening it open world games like Ubisoft’s franchise. While I can see the logic behind these arguments,I just can’t bring myself to dislike ’s side content. In fact, I actually love most of the content that many point to as unnecessary bloat.
Don’t get me wrong, I didn’t love every single side-quest equally, and I’m as unamused by Chadley as anyone, but I’ll take a few scanning missions if it means I get all the good sidequests too. Also, while some of the side quests may seem tedious, they are far from the most tedious thing I’ve ever done in a JRPG. Most importantly, adding side content did what I wanted most from this game and its predecessor: enhance the experience of the original .
I think it’s important to acknowledge that not all side quests in are created equal. At their worst, they are tedious fetch quests, but if you enjoy the game’s combat system, you can keep yourself occupied with random encounters along the way. At their best, ’s side quests are an opportunity to get to know your party members better.
Some of FF7 Rebirth’s side quests impact the story more than others. Here are all the most important side quests to FF7 Rebirth’s lore and plot.
When entering a new location, there will typically be a few different types of quests. There are the World Intel missions that are likely what most will point to as filler. Then there's Queen’s Blood, an in-game card game that becomes pretty entertaining once you’ve collected enough cards. Finally, there are the side quests that are denoted by green exclamation marks, which have more of a narrative tied to them and include voice acting, cutscenes, etc.
These more fleshed-out quests typically pair Cloud up with a single party member (though it doesn’t actually matter if you use them during combat) for a brief mission. These missions are themed
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