The first impressions of the PC port of Ratchet & Clank: Rift Apart have been published.
Respected hardware publication Digital Foundry has concluded that while the port is “impressive overall” and “a knockout from a visual perspective,” the team also feels “some level of disappointment that overall polish isn’t quite where it should be”.
Recent Sony PC ports, such as this year’s port of The Last of Us Part 1, have been criticized for launching in a poor state. At launch, The Last of Us had “mostly negative” reviews on Steam, with a significant number of players complaining about performance issues and crashes.
Later in the article, Digital Foundry highlights theongoing discussion over the game’s ability to run slower machines with no SSD when previously Insomniac claimed that the SSD was essential for its PS5 version.
“The difference between the console experience and the ‘very low’ setting is frankly immense in terms of data transfer… You’ll witness the carnage of what happens when you try to run Ratchet and Clank: Rift Apart on a launch PS4 512GB HDD – even the very low setting doesn’t work and the game eventually crashes,” it wrote.
Digital Foundry’s John Linneman posted a video to Twitter of the game running on those base settings, and the results are clear.
The game runs on the lowest possible setting, but at the first attempt to go through one of the game’s portals, it hangs in mid-air for several seconds, almost completely freezes, before eventually forcing itself into the next area.
“As we said,” James Stevenson, Insomniac’s director of community and marketing, commented in response to the video and Digital Foundry’s technical analysis of the PC version running off a PS4 hard drive.
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