Today, Insomniac Games and Nixxes have released a new patch for the PC version of Ratchet & Clank: Rift Apart. The update (version 1.728.0.0) fixes several bugs, including some visual ones, as detailed below.
Ratchet & Clank: Rift Apart launched last week for PC, around two years after its debut on PlayStation 5. As usual with ports made by Nixxes, it rocks a ton of cutting-edge features, such as support for all main upscalers (NVIDIA DLSS 2 & 3/DLAA, AMD FSR 2.1, and Intel XeSS) and even Insomniac Games' Temporal Injection (IGTI), ray traced effects for reflections, shadows, and ambient occlusion, Ultrawide support for up to 48:9 aspect ratios, and most notably DirectStorage 1.2 support with GPU decompression, a first for a PC game.
However, there were a few hiccups with the release. First of all, Ratchet & Clank: Rift Apart did not support ray tracing effects on AMD graphics cards at launch due to 'stability issues'. There's still no official word from Insomniac/Nixxes regarding the availability of ray tracing for AMD GPUs.
Digital Foundry's Alexander Battaglia also noted several problems in his analysis of the PC port, such as missing transparency effects, issues with shadow rendering and texture loading, a few crashes, and more. Hopefully, Nixxes and Insomniac can get this otherwise great-looking game to perform as it should on PC. For more on the game, check out our PS5 review.
Read more on wccftech.com