The pre-load for Diablo 4 is up now with early access kicking off later today, and seemingly, the Diablo 4 patch 1.0.2 release client includes numerous changes compared to the server slam build that became available some weeks ago.
Diablo 4's Server Slam version already included several gameplay tweaks, and going by the unofficial patch notes for the game's release client (thank you Wowhead), the Blizzard team has made some additional changes and tweaks to skills and talents as well as in-game elixirs. In addition, the team has made a change to critical strikes for core attacks. Prior to this change, the attack speed was increased for 3 seconds, whereas in patch 1.0.2 the duration is 5 seconds.
As said, there are various changes to talents and skills for Barbarians, Rogues, Necromancers, and Druids. Going by these notes, the most notable changes are for Druids and the Golem skill for Necromancers. We've included the changes to the Golem skill below:
Passive: You are protected by a Golem with X Life that attacks for 17% 21% damage. The Golem sheds Corpses as it takes damage absorbs 15% of damage you would take, and recovers Life when attacking.
Active: Your Golem becomes Unstoppable and Taunts Nearby enemies and takes 30% reduced damage for the next 6 seconds drains the blood of enemies in the area, dealing 40% damage and healing 4% of its Life for each enemy drained. Damage and healing received are tripled if only one enemy is drained.
When your Golem dies, it respawns after 20 seconds.
Diablo 4 launches globally on June 6 for PC, Xbox Series X|S, Xbox One, PlayStation 5, and PlayStation 4. Those who pre-ordered the digital deluxe and ultimate editions of the game can start playing in a few hours on June 2nd. Here's what
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