Apex Legends has endured its fair share of bugs in the four years since its initial release, and the most stubborn, persistent issues with the game seem to be sound-related bugs. But the game's audio woes may have finally come to an end, as Respawn says it has found the source of the problem: a single line of code related to a new weapon that was introduced to the game at the start ofSeason 16.
In the game, the Nemesis is an energy assault rifle with a curious origin. In real life, however, it's apparently been the catalyst behind many of the game's sound effect issues. But audio bugs weren't the only issues lurking behind the new firearm--the introduction of the Nemesis caused dozens of bugs to pop up, including one that caused grenades to disappear.
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Describing the ordeal as «finding a needle in a haystack,» Respawn developers explained the source of the issues in a Reddit post earlier this week. Interestingly, they weren't even trying to address problems with the game's sound effects when they discovered the problem--they were just trying to fix the disappearing grenades, which led developers down a «rabbit hole» revealing the two bugs were caused by one source: a single line of code that was added to the game when the Nemesis debuted.
The Nemesis has a «warm-up» phase when players begin firing it, increasing the rate of fire until it reaches its peak. That warm-up period produces a particle effect. Naturally, when the gun is not in use, the effect
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