Apex Legends season 16 has been the source of many audio bugs in the competitive Respawn FPS game, with players reporting missing sound effects, or proper flash and particle effects absent from their weapons. Now, with Apex Legends season 17 just around the corner, heralding the arrival of new legend Ballistic, Respawn reveals that many of the recent bugs can be blamed on a single line of code, specifically connected to the new Nemesis assault rifle.
If you’ve been cutting your way through Apex Legends this season, you might have noticed a few errant instances where your weapon sound effects wouldn’t pop, or grenades would seemingly fail to explode, despite the fact that they still inflicted damage on your opponents. No matter where your main lands on the Apex Legends tier list, no-one has been safe, with entire servers blanketly affected by the annoying audio glitches.
Now, after a lot of testing, investigating, and game-making wizardry, Respawn reveals exactly the source of the problem – and it’s no wonder it was so hard to find.
“We first noticed the problem soon after the release of Season 16,” Respawn says. “This had not occurred during our Season 16 playtesting, could not be reproduced internally after initial reports, and was very difficult to pin down using live gameplay videos as the root cause was not always shown in the player’s POV. This left us with a complex issue that we knew was impacting our community, but was hard to reproduce.
“After a preliminary investigation, the primary suspect was found to be the system our servers use to dispatch ‘start/stop’ commands for various effects. A single line of code was identified to be the root cause of the issue. Season 16’s new weapon.”
Essentially, the Nemesis has
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