Connect with top gaming leaders in Los Angeles at GamesBeat Summit 2023 this May 22-23. Register here.
Don’t Nod Games is best known for there choice-driven adventure games — Life is Strange, Vampyr and Tell Me Why all feature player-made choices. It’s become something players expect from their titles. Their latest title, Harmony: The Fall of Reverie, brings those choices to the forefront. We got the chance to play some of the game in a preview, and the decision-based mechanics are augmented by interesting visual and a good story.
Harmony follows a woman named Polly, who lives in an Earth-like world in a dimension called Brittle. Having returned to her childhood home to find her mother, she instead is transported to another dimension called Reverie, where she meets with deity-like personifications called Aspirations. She also learns that she is actually the goddess Harmony, who can restore balance between the two realms with her powers of clairvoyance.
The game follows two intertwined stories: Harmony’s efforts to empower the Aspirations and save the decaying Reverie, and Polly’s attempts to find her mother and investigate the evil megacorporation exploiting Brittle. Each choice she makes affects those in both worlds and tips the balance of power in favor of certain Aspirations. Ultimately, Polly/Harmony will decide the fate of both worlds and who will control them.
The story and character design are the highlights of Harmony. Each of the characters has a distinctive and interesting design. The Aspirations look bright and stylized, while the humans have a more realistic vibe. The story is intriguing — ironically, despite the clairvoyance of the player character, I was not able to predict its beats. And both Reverie and
Read more on venturebeat.com