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Fable’s Edward Saatchi, Pete Billington, Frank Carey and Jessica Shamash took to the GamesBeat Summit to talk about The Simulation. It’s a new project for Fable, a new take on AI which is moving away from the studio’s previous projects, like Lucy.
Instead of a single character, powered by AI, The Simulation is meant to be, well, a simulation. It’s an entire world, wholly simulated, which leans from players and grows almost organically. The Simulation’s ultimate goal, aside from being a fun experience, is to realize a full artificial general intelligence.
“With The Simulation, where you’re actually simulating all the elements, and the characters and the world,” said Carey. “You have just opportunity for a lot more storytelling, a lot more interesting events to happen.”
Like a lot of projects in recent years, Fable’s new direction is a direct result of the recent pandemic. At that point the feedback surrounding Lucy suggested users were able to forge a real connection, either to the character or the experience.
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“We had this ability with this new technology,” said Shamash. “Our own technology that we were building in-house, to bring Lucy to people. To further expand on that connection. And so we did that through taking her to other platforms, like having video calls, or Google chats or Zoom.”
This change, taking Lucy from a singular 40 minute virtual reality experience to something which stretches over days, weeks or
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