Sonic Frontiers might have made fans happy by adding the blue blur's iconic spin-dash move in the latest update, but the surprisingly high unlock requirements have really soured the mood.
As part of Sonic's 32nd birthday celebrations yesterday, Sega released a special episode of Sonic Central that showcased various things related to the middle-aged hedgehog that are coming out this year, including Lego skins for Sonic Superstars, a new look at Sonic Prime's second season, and a deep dive into a previously-announced update for Sonic Frontiers that adds a bunch of new features.
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The highlight of that update was undoubtedly the long-awaited addition of the spin-dash, one of Sonic's most iconic moves that was curiously missing from the base game without any explanation. Fans have been wanting it to make a return in Sonic's new adventure for quite some time, so they were unsurprisingly very happy to see it as part of the update.
Strangely, though, the video didn't make mention of a big caveat to the move returning - it has to be unlocked. Sonic fans jumping into Frontiers to play the new update and get the move discovered that it has to be unlocked, and that the game annoyingly doesn't even tell you how to do so until you've already completed all of the requirements. Getting some real bad flashbacks to base Sonic Frontiers making you upgrade Sonic's stats one by one.
After some trial and error, several Sonic fans discovered that, in order to unlock the spin-dash, you have to S-rank all of the newly-added "Action Chain" challenges that are in the open world. There are around 40 of these challenges and they range from combat trials to having to collect balls of light as fast as
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