WoW Classic is getting Hardcore servers, and soon at that.
Blizzard reveals on the MMO's forums that WoW's more brutal cousin releases sometime over the summer, though not before a round of testing on the PTR that goes live today.
Alongside everything being way more difficult, the most notable feature of Hardcore servers is that death spells the end for your character – no revives here. Blizzard explains that's the case for WoW Classic's Hardcore servers, though with a bit of a twist. Once you die, you can wander around as a ghost to "facilitate communication with in-game friends and resolve logistical matters such as handing over guild leadership". I'm sure that won't lead to oodles of ghosts tootling around to grief the living.
It's not all bad news if you die, though. Each character can be moved to a non-Hardcore Classic Era realm for free.
Some of the bigger changes to the main game relate to PvP. Blizzard has made tagging yourself for battle more deliberate to "reduce the likelihood someone will be 'tricked' into becoming flagged unintentionally," and quests that automatically flag you as that will no longer.
PvP battlegrounds and Battlemasters are also completely disabled, though you may enter premade Wargames, you just won't get honour or PvP reputation.
"While PvP is a fun part of World of Warcraft, by allowing players to enter battlegrounds on one-life characters, there is a concern that this would lead to overly defensive play, often to the point of non-participation, especially when you consider how powerful some rewards are from factions such as Stormpike Guard and the Frostwolf Clan," Blizzard says.
"PvP is not the focus of the Hardcore game mode, so we've decided to disable normal PvP queuing entirely.
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