Sonic 3’s like really really good. Can’t think of a single dud zone in the whole game. The way that Knuckles quite literally bolts onto the game is a bit odd though, it’s like you beat the final boss then it chucks you into another first level immediately.
@Th3solution With there being longer time between game releases, I actually finish more games. It used to be so that a new part in the series would release before I had the chance to finish the previous one. I am definitely finishing more games nowadays… relative to my game time at least.
@nessisonett So glad you're enjoying S3&K. It's interesting that Origins included the «final» final boss from Launch Base Zone, because when you combined the original MegaDrive cartridges, it got deleted, and Launch Base naturally flowed into Mushroom Hill (albeit after its extra boss, establishing how the Death Egg Mk.II got airborne and then crashed on the Floating Island).
@RogerRoger Sonic and Knuckles doesn’t really feel like it flows as well to be honest, the levels really do feel like cut content. Interesting that Mushroom Hill and Flying Battery are the first two zones, they feel more like a 1st and second last zone.
@KilloWertz I still have my X360 in storage, waiting for the glorious day when I can move back to a bigger apartment and get my Rock Band ION drum kit back on its feet again. I might fish out the old Enslaved copy then.
@Th3solution No need to apologise for length, it's an interesting topic and I enjoyed reading your take on it For me, the biggest problem with «modern» game development is kind of related, and was touched on in a comment thread elsewhere, and that was the combination of long cycles and increasingly long games. Due to a health scare a couple of
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