is a horror game that's full of tragedy. It could even be seen as a story of hundreds of tragedies that stem from the same place: Playtime Co. As a result, it's natural that people who the company wronged have become hostile and distrust strangers, especially if that stranger is a former employee. Luckily, the player isn't completely surrounded by hostility when they explore the abandoned factory for answers about what happened to their former coworkers.
In the killer environment of the abandoned Playtime Co. factory inhabited by swarms of rabid toys—or toys on their way to becoming rabid—the player can still find some allies. Not every ally is necessarily trustworthy, and some of Poppy's actions feel villainous at times, but their motives are understandable when their circumstances and the way they've been living for at least a decade in a rundown factory in the bodies of toys. However, Kissy Missy seems to be an exception among the toys, retaining her kind nature after becoming an experiment and surviving the Hour of Joy.
The first time that Kissy Missy appears in-person and not as a cardboard cutout or on a poster, she helps the player by pulling a lever that opens the path they need to go down. It's possible that Poppy requested help from her, but it's also likely that Kissy Missy opened the path simply for the sake of helping.
Every chapter of Poppy Playtime so far has packed a lot of lore into the ending sequence, and Chapter 4 is no different. Here’s what happens.
The latter becomes even more likely when Kissy continues to appear and helps the player more than once when they need it. Even if there's hope that the player will defeat the Prototype in , there's no benefit in helping them without knowing.
The note "" is all but confirmed to reference Kissy Missy. It mentions the fur on her arms, her anxious nature, and her limited communication abilities, which seem to leave her with writing as her only way to speak. Additionally, 1172 is set to move to her new
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