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Ubisoft unveiled a narrative behind the much-anticipated video game Avatar: Frontiers of Pandora. The game debuts on the consoles and PC on December 7.
The company made the revelation about the first-person action adventure game based on James Cameron’s blockbuster movie series at its Ubisoft Forward event in Los Angeles today.
The game is being developed by Ubisoft’s Massive studio, the same studio that created the Snowdrop engine and built Tom Clancy’s The Division, as well as titles like Ground Control and World in Conflict.
Disney and Lightstorm chose Massive as the studio to tell a brand-new story set in the Avatar universe. The teams built a rich and complex world for Pandora, an Earth-size moon that has only been partially explored in the movies so far.
Cameron said in a video that the game will bring the same ambition as the films, opening a window on a new “corner of Pandora,” or the western frontier.
Ubisoft’s goal was to create a massive and living open world on Pandora with an amazing environment full of wildlife and fauna from multiple biomes. The Snowdrop game engine pushes the 3D graphics to the limit and the story is just as ambitious, said Magnus Jansen, creative director for the game at Massive.
The team created an original story with new characters and events that coexist with those of the Avatar films. The game is a story-driven title with a main campaign that is playable as a single-player title or two-player co-op.
The environment and elements of Pandora are harsh, as the dinosaur-like creatures can make quick work of puny humans. But the Navi people are much sturdier at three meters
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