There's a great feeling you get when you read a book you like or watch a film you enjoy, and it turns out the writer or director has done some other stuff that also looks promising. «Yes! I liked this stuff! And now there's the potential to like more stuff!»
That's the long way around saying I played Wilmot Works It Out this weekend and I like it so much that even though I haven't even finished it, I already bought the previous Wilmot game, Wilmot's Warehouse. I'm going all-in on Wilmot after just a couple hours with Wilmot.
I should probably explain Wilmot, huh? Developed by Hollow Ponds and Richard Hogg, Wilmot Works It Out is a chill puzzle game where you're Wilmot, a square. I don't mean square like you're some uptight dork who doesn't think teenagers should have dance parties, I mean a square like literally and physically a square with a little face. That's what Wilmot is, a smiling square who loves jigsaw puzzles.
Every so often a postal worker delivers a box to your door, and you spread out the pieces on your floor and put them together by dragging them around with your little square head. When you've completed a puzzle, you hang it on the wall, and there's inevitably another knock at the door as the postal worker drops off your next puzzle box. That's it. And it's great!
Things are easy for Wilmot in a couple respects: the puzzle pieces are always square, and you never have to spin them around to make them fit: they're always facing up. The challenge for Wilmot is that you're almost never working on one puzzle at a time: each puzzle box contains pieces from separate puzzles, and sometimes a full puzzle is spread out between different deliveries so you're not able to finish them until you've gotten all the pieces.
The other challenge, and it's the best part: you don't know what any particular puzzle looks like until you've put nearly all of it together.
That's really what makes it so enjoyable, clicking together colorful little squares of yellow flowers and
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