Started and finished Killer Frequency last night, a fun little slasher inspired puzzler where you're a radio station DJ in a small town on the night a serial killer is stalking the citizens. Due to reasons, you also have to fill in as a 911 operator, so people in danger are calling in and you need to instruct them so that they may survive their encounter with the killer.
None of the scenarios are all that difficult, provided you do your due diligence and properly search the radio station for the pertinent information you need when prompted to do so. The voice acting is quite excellent and it is quite funny at times. It is supposedly set in 1987, yet callers are calling in from all over, including the middle of a corn maze, so a certain suspension of disbelief is required.
A fun little game that can be completed in one or two sittings (took me around six hours).
@FuriousMachine I'm glad you enjoyed it! I actually tried playing it myself back in October, but I found it hard to stay invested. The calls are fun and like you said there's some good humour in it, but everything just felt so slow. It didn't really feel like I was doing much of anything and that choices presented were usually pretty obvious as to which was the right one. Does it go any special places as it goes on or is it pretty consistent in terms of gameplay/pacing from the start? I imagine the killer might show up at your location at some point, so I'm wondering if that's a big moment that maybe switches things up a bit.
I was finally able to roll the credits on Midnight Suns a few days ago after 80 hours or so of gameplay. That was a long game! Though I also didn't play super optimally in terms of time management since I got into a specific gameplay loop I kind of forced myself to stay in. I've mentioned my thoughts before and they're pretty much unchanged, but I do think it got a bit too long in the end. I did also play all the DLC's, so maybe the pacing would've felt a bit less sloggish towards the
Read more on pushsquare.com