Yagami wrote:
@Pizzamorg That combo move sounds crazy, but I bet it´s really weak and inefficient compared to how many turn icons it must take.
Yeah very low damage unless you use the 0 MP damage boost item. But sometimes it is your only choice when the enemy has a resistance or a block to every damage type in your party unless you wanna reload and change everyone's archetypes.
Yagami wrote:
@Pizzamorg I don´t know, wouldn´t you be able to nullify a resistance/ immunity with one of those pierce enabling spells? I can´t imagine relying on weak area almighty spells for boss fights is the way to go
Seeing how Junah has that spell for fire, I´ll just keep her in my party so my MC can always deal damage, regardless of what enemy comes up (at least I think that´s how it should work)
Honestly, it is more how you manage things than necessarily the things you do.
An example is one boss was weak to fire, but they put up a shield that blocked all elemental damage. I didn't have a move to bypass that in my party at the time. And also, once the shield was up, the boss would use that turn icon for a very strong team wide damage move instead.
Once you used an elemental attack on the shield, it would disappear and need to be recast. So sacrificing a turn icon to lower the shield even though it may result in no damage ended up being the way to go, as they couldn't use the team wide damage move cause they had to keep recasting the shield instead.
[Edited by Pizzamorg]
Reached the fifth city, the story is weird in an interesting way (nothing too epic but at least it has got an identity).
The performance keeps screwing with my progression as the game visuals give me a headache and I struggle to play for more than 90 minutes at a time
@Pizzamorg Thanks for the heads-up on the recommended level for September! I'm still way behind many of you it seems, even though I feel like I'm binging this game for my standards, haha. I just reached Brilehaven and will see the Exhibition of the Brave
Read more on pushsquare.com