Many parallel worlds have played a role in , nearly every one unique to a specific game. However, instead of the franchise continuing to introduce new worlds like this, it may be best if it instead revisited some of the settings that have already been established. Moreover, with such an immense range of interesting worlds in the franchise’s history, it would be a shame if they were never seen again.
As much as Hyrule is at the center of ’s world, there are plenty of other settings with their own significance to the franchise. Although some of these locations are simply neighboring countries, such as Holodrum, many more exist in alternate dimensions only accessible under strange conditions. One of the most iconic examples of this is Termina, which seems to invoke the five stages of grief in , but other parallel worlds can range widely in both their tone and scale.
There are many reasons for to revisit one or more of the alternate dimensions revealed in past games. Nostalgia alone is a powerful force that would naturally drive interest in revisiting settings like Termina, as would the prospect of seeing how these alternate dimensions may have shifted and changed since their last appearances. Considering how many of them reflect Hyrule in some way, such as Lorule effectively being a full inversion of the kingdom, new titles could explore these same concepts in relation to more recent games, such as .
Termina and Lorule both offer the opportunity to meet doppelgangers of familiar characters, potentially with very different personalities, which has already proven to be a very effective contrast for the franchise to present.
Furthermore, with so many of the more extensive parallel worlds being vastly limited in scope by technology, modern versions could expand greatly on what is already known about them. There is no doubt that the Switch 2 will impact games immensely, and reimagining some of the franchise's classic alternate dimensions with greatly improved graphics would
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