is full of difficult combat and deadly exploration, which can be a real problem in the game's Honour Mode. While playing on that difficulty, death does not just mean resetting to the last save; rather, a single slip-up can mean the end of a run, and the loss of all one's progress.
It's imperative that players are careful in their adventuring if they want to survive to the end of the game. There are a few encounters that are especially notorious for giving players trouble, either due to their mechanics or the time in the game when they take place. Players should prepare as well as they can for these fights, and by following these tips, they can avoid an untimely end to their quest.
After completing the game's tutorial and crashing the Nautiloid, one of the very first encounters that players will face is against a small collection of intellect devourers. They can be found prowling around the crashed ship, and many players will wander into their line of sight without even realizing the danger they are in. Most of the game's companions can be found after this fight, with the notable exception of Shadowheart, meaning that players will either have one or two members of their party at most during this encounter.
Baldur's Gate 3 is imposing in stature and its best moments are truly memorable, but some early issues with scale suggest an uneven experience.
They are also often still level one, or two at the highest, meaning they have very few abilities to use. At that level, any one attack can be lethal due to how low player health is, and these intellect devourers can hit hard with their Synaptic Discharge attack. These particular devourers are in a weakened state, with missing health and lowered AC, which means that low-level players can take them out if they approach stealthily and hit hard right out of the gate. But underestimating this group of aberrations can have disastrous consequences.
Later on in Act One, players exploring the druids' grove may find a child standing
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